Hoodrip Skateboarding

Arcticplay

2014-2016

Mobile game, published in November 2016 for iOS/Android (WARNING! Install at your own risk. Not maintained by Google Play anymore).

Unfortunately game is no longer available in App Store or Google Play.

I worked in Arcticplay Studios from February 2014 to December 2016 as a technical and environmental artist in the Hoodrip Skateboarding game.

Working in a starting game company with a technical staff of only four people meant having a broad range of responsibilities.

In addition to having a profound understanding of the technical aspect of the game, I did most of the level design, 3d modelling, texturing and lightning for the game.

My job involved shader programming and design (CG / shader emulation in Blender with material node editor), Blender to Unity pipeline programming (automated lightmap rendering and compositing, UV layout optimization, fully modular non-destructive object creation, and automated level export) as well as object design, modelling, texturing and optimizing (Blender, Affinity Photo, GIMP).

Hoodrip San Francisco
Hoodrip video
Hoodirp video
Hoodrip video
Hoodrip video
Hoodrip San Francisco
Hoodrip San Francisco
Hoodrip San Francisco